Open Playtests

There are currently no playtests publicly available. Join us on Discord to find out if there’s anything privately available.

Closed Playtests

Cult of the Beast

2-4 players, 30 minutes

Summon devotion, harvest emotion, and outmaneuver rival cults in Cult of the Beast, a darkly tactical game of influence and escalation. Players embody monstrous Beasts vying for control over a shifting web of followers, siphoning raw emotions from surreal dreamscapes to fuel upgrades, seize territory, and sabotage opponents. Every move sharpens the tension: expand too fast and you invite theft, play too cautiously and the inner circle slips away. With elegant resource play, constant player interaction, and a race to dominance at its core, the Cult of the Beast is a deliciously cutthroat struggle where power is never safe—and devotion is always borrowed.


THUNDERCHROME

2-6 players, 20 minutes

Floor it and don’t look back in THUNDERCHROME, a full-throttle arena racer where style and destruction are the only things that matter. Program your moves, slam rivals into walls, launch off ramps, and turn split-second decisions into glorious wipeouts as cars crash and ricochet across a chaotic arena. The faster you go, the bigger the risks—and the sweeter the Glory. With simultaneous planning, brutal collisions, and zero brakes, THUNDERCHROME is a loud, fast, push-your-luck brawl where the only rule is simple: smash hard, look cool, and get that Glory before anyone else survives long enough to stop you.


Assassins

2-10 players, 0-2 minutes

A frantic no/low information social deduction game for 2-10 players solo or in teams, playing in 0-2 minutes.

Rules download:


Ten Minute Revolution

3-6 players, 10 minutes

Shake the box to setup, then let loose in this chaotic wargame for people that don’t play wargames. Battle rages across the city as alliances shift constantly, and players are forced to work together, even if trusting the wrong ally leaves you worse off than you started. Will you honour your deals, or leave your allies out to dry?

Rules download:


Infinity Lane Battles

2 players, 15-30 minutes

Command your elite strike force to victory through superior tactics, bravery, and luck. Use cunning, stealth, or overwhelming firepower to control the flow of the battle and complete the mission. Resources are tight and if you focus only on fighting your opponent you may win the battle, but lose the war.

This tactical card game mirrors the strategic complexity and cinematic fun of the Infinity miniatures game as an accessible card game featuring dice from Aristeia!


Wilderness of Mirrors

2-6 players, 15-30 minutes

Manipulate, bluff, and force your way to power in this game of shifting loyalties and uncertain alliances. Maneuver the competing factions against each other to suit your designs, and make sure your team comes out on top. Don’t get sentimental though, as you can change sides at any time. Just make sure you’re on the winning team when time runs out!

The insidious Combined Army have launched a surprise attack, and under the leadership of the O-12, four factions have agreed to work together to manage the crisis. There is no limit to human greed however, so each faction will use the chaos to improve their own situation at the expense of the others. But if any one of them fails too much, the Combined Army will be able to exploit the weakness and further their own designs.


Slay the Beast!

2-5 players, 30-45 minutes

Work together with your fellow heroes to slay the mighty Beast, or play as the monster and punish those foolish enough to intrude upon your lair.

Simultaneous action selection keeps the tension high, for the Beast’s strikes are deadly, and the more damage you take, the more obvious your next move will be.


Dune CCG

2 players, 15-30 minutes

The Great Houses are in turmoil! Strive for supremacy over Dune, but understand that in war not all battles are fought with soldiers. Combine forces from the Great Houses to vie for dominance over three changing battlefields simultaneously – conquer the Spice Fields by force, sway the Representatives of the Landsraad with diplomacy, and connive in hidden backrooms of the Guild.


The Court

2-6 players, 20 minutes

Vie for influence at the court of the King in this game of power, politics, and perilous predicaments. Place dice on characters, then activate them for power and special abilities. Sharing characters with other players gives you bonuses, but who is getting the better deal? Race to complete your secret objectives and finish the game before the others get ahead.


Battle Duel

2 players, 5-10 minutes

In this fast paced psychological duel, outwit your opponent to best them at every turn. Use your limited resources to gain advantages in preparation for the decisive battle, but know you can’t win every struggle on the way. Where will you send your forces, and which battles will you cede in order to win the war?