In July 2025 we had the first Warcrow tournament at Interplanetario. We had 5 games, plus the final, and I think in the end we had 28 players. I will put up reports for each game and then articles talking about Sÿenann strategy, and how to play Warcrow general. I’m sure I got some details wrong, so if you notice a mistake please reach out to correct me. Onto the first game!
Since I had only played three games online, I was so excited for my first in-person game of Warcrow, not to mention rather nervous. My main hope was not to embarass myself too much, but my first opponent, Tip S-Word, was a real gentleman to play with and made me feel right at home.
I was running the Sÿenann, Warcrow’s take on Wood Elves. They specialize in agile hit-and-run tactics, and fulfill their thematic promise of a nature-based elite guerrilla force. This is the list that I chose, taken mostly because these were the only models available at the time without buying duplicates (I still had to proxy the Alula, but that never caused confusion). Regardless, I was quite happy with how well the units worked together.

My general strategy for this list was simple – Deploy the Druid, his bodyguard Alula, and the Proctectors with the Sÿenann Captain together in a tight bunch, and have them advance up to contest the midfield, shooting arrows and slinging spells, merry as can be. Later, I would scout in Ynyr and the Grove Curtailers to steal objectives or counter my opponent’s advances. When the time was exactly right, I would pull the trigger and ambush in the Shadows with Lioslaith to absolutely murder whatever they can get their hands on and ruin my opponent’s plan, then find some leftover points to win. I would later learn some interesting alternative tactics, but I’ll come to that in another article.
My first opponent, Tip S-Word, was running the coolest/creepiest branch of Scions, the Dead Flesh:

I didn’t really understand his list as I’ve never faced it, so just grouped into my head: the Annointed with Needle are invulnerable melee machines, Master Nepharim is a spooky necromancer, and everything else is a scary monster that should be put down at first opportunity so I don’t have to remember their special abilities. I did notice that the Harvester and Orb could be resurrected, but leaving them alive never seemed to be sensible choice this game.
Our first mission, Take Positions and Resources, was pretty straight forward – you had to claim the four objectives set up in a square with no special rules, and you could stress your units at the end of their activations to dig for Resources. This second part was very favourable to my Sÿenann, as they are very good at giving extra stress to enemies, as well as removing stress with the Druid and Adidos’ magic.

End of deployment – ready for action!
Round One
I start off advancing up the right flank with the best-friends-forever group of Protectors, Druid and Alula to face off against the incoming Harvester. I shoot, he charges, and after a bit of a brawl the Harvester is down and the Protectors demoralize, which is something they appear to enjoy doing this game… His Annointed and Master Nepharium take the far left objective uncontested. The Aodharu (Orb thing) moves to far right objective, and seeing the threat the Protectors rally and go contest it, taking the objective but ultimately getting demoralised for the second time… The Harvester gets resurrected and attacks right, so I drop the Shadows of the Yew to kill the Orb and then the Harvester again, securing the right flank. I had hoped to save them for the Master Nepharim, but points are points.
At the end of round one I have his right objective, and he has none of mine, so the score is 2-0. I have dug for Resources with pretty much every activation, and scored every single hit. He dug as well, and scored no hits. This string of unfair luck will continue without shame.

The noble Protectors moments before they bravely run away, again…
Round Two
On the left side of the board the Anointed march forward to take my left objective. I can’t hope to kill them due to their insanse durability with Needle, and I don’t want them threatening me anywhere else, so I scout my Grove Curtailers into them as a tarpit. I find the Curtailers with Adidos great for this kind of play – I charge them in, they get attacked, then they activate again to use Adidos’ ability and give my opponent stress, before stressing the enemy again via the melee attack. This usually means the opponent is now sitting on 3 stress, so is either max stressed or even may need to roll for morale. If they pass, they are still stuck in combat and so cannot Rest, meaning they are trapped with my Curtailers, forever… (well, until the end of the round)
While they are stuck there, I scout in Ynyr to steal the far left objective. His Harvester respawns (again) and legs it over to my right objective, stealing it uncontested. I have both of his objectives, and he has both of mine, so we each get two points, putting the score at 4-2.

Just some new friends telling stories around the campfire
Round Three
My memory here is murky, but there was great chaos involving Naomin revealing in the Protectors, a screaming Feadhalu ambushing in, and the Harvester doing Harvester things. When the dust settled the Druid, Alula, Naomin, and Feadhalu were all dead, and the Protectors were running away (for the third time). When they eventually rally to contest the Harvester, he stops playing around and just kills them, finally.

The Harvester gets his revenge!
The Orb respawns to grab back the far left objective, but Ynyr just pushes it off into the forest and they play tug-of-war over the objective. Ynyr flies away at the end of each combat, scouts to the nearby edge, then charges back in with his 22 stride charge range on the next activation. As the Orb only has 1 morale, and Ynyr has 2 (plus he can shed stress with his flying ability), I’m able to out-activate the Orb and keep the objective in the end. With the Annointed trapped by the Curtailers, the Shadows on the far right objective can’t be reasonably threatened, so at this point there’s not much my opponent can do to change the score. We each do some last minute Resource digging for good measure.
At the end of the third round we have each other’s objectives, taking us to 6-4.

End of game positions
In the end I had dug up all 10 Resources, and my opponent had just 1, giving me a 10-4 victory. Unfortunately for my opponent, the Resource dice were just straight up unfair this game. I rolled a hit with every die I threw, and he got a single hit the whole game. The stress cost of digging for Resources really complements Syennan’s stress management options, and the reliance on single trooper units makes it hard for this Scion list to compete there.
What a great game to start the tournament! I had a lot of fun, and want to give thanks again to Tip S-Word for being such a delightful opponent, an excellent player and a complete gentleman – I look forward to the rematch in the future!
Thanks for reading, the next battle report is on the way. Let me know what you think down below or on the Discord.


Ynyr honourably stealing an undefended objective for the first, but not last, time
Tip S-Word – a real class act
Excellent write up. Thanks for the game! I agree, this game was a great way to start the tournament. I hope we get a rematch next year!
Good report Jonno! I want to hear about your other tactics for the Syenann.